I followed the entire tutorial and finished my egg cups.
Here we have an NURBS egg cup (red), Low res Polygon egg cup (blue), a SubD egg cup (yellow) and a Poly smooth egg cup (green).
I found this task both enjoyable and also challenging. My main challenge was creating the dip in the egg cup for my poly egg cup. I ran into a few difficulties which meant I had to spend a long time trying to fix my mistakes. Next time, I will keep trying to make my egg cups look perfect and more precise. Using NURBS was definitely the easiest method to model my egg cups.
Showing posts with label Egg cups. Show all posts
Showing posts with label Egg cups. Show all posts
Sunday, 27 September 2015
Tuesday, 22 September 2015
NURBS Egg Cup 1
In our last Maya lesson, we learned how to model an NURBS egg cup using simple curves. NURBS stands for Non-uniform rational basis spline. They are used in computer graphics and are most commonly used to create 3D objects.
The most important thing I learned in the first tutorial is that the more splits you use to create a curve, the smoother your curve becomes, which results in the overall object looking more smooth. This was very useful when creating my egg cup.
Here is my first NURBS egg cup:
The most important thing I learned in the first tutorial is that the more splits you use to create a curve, the smoother your curve becomes, which results in the overall object looking more smooth. This was very useful when creating my egg cup.
Here is my first NURBS egg cup:
Labels:
CG Artists Toolkit,
Egg cups,
Maya,
Maya tutorial,
NURBS
Subscribe to:
Posts (Atom)


